Did Nintendo Plan an other Game Boy Handheld Before Settling the DS?
The Nintendo DS was a fast modification of pace for the business’s mobile division, avoiding the Game Boy brand name that it had leaned on for numerous, several years.
However it proved to be a success, and now, in hindsight, former Nintendo R&D basic supervisor Satoro Okada consulted with site Japanese Nintendo about an intriguing factoid– there was, in truth, another Game Boy being considered.
” Actually, after the SP, we were dealing with the latest design in this variety,” said Okada. “The code name for this brand-new Game Boy was IRIS, like the flower. The explanation for this name is simple: since it was for us the fifth generation of Game Boy, we chose the symbol of May (the fifth month of the year). In the Hanafuda playing cards, the month of May is symbolized by the iris. The task was progressing at a great speed but during the development, something at unforeseen occurred.”
When it came to the idea of the DS, late Nintendo president Satoru Iwata talked with his predecessor, Hiroshi Yamauchi. “President Iwata then pertained to see me. He was certainly troubled and he stated: ‘l talked with Yamauchi-san over the phone and he thinks your console should have 2 screens … A bit like the multi-screen Game & Watch, you see?’ Everyone understands this, but exactly what individuals do not understand is that at the time, everyone hated this idea, even Iwata himself. We believed it did not make any sense.”
Constraints on 2nd screens didn’t exist anymore, though. “Back in the Game & Watch days, it was different because a second screen permitted us to double the field and the variety of graphic elements on display. However with the contemporary screens, there was no point. We were complimentary to pick the size of our screen, so why trouble splitting it into two? Particularly considering that it was difficult to look at both screens at the very same time. This is why we did not comprehend his concept.”
With a little bit of persistence from Okada and his group, Iwata chose to take a gamble on the DS … and it’s one that paid off ultimately. “Unlike many individuals in the business, I was not afraid of Yamauchi-san. I had currently fought with him over different problems and I also in some cases publicly opposed his ideas. But Iwata turned me down and said ‘No, we will still provide it a shot. See what you can do with [it]’ We were both troubled by this, particularly because it suggested that we had to start all over with our job! So I aimed to put my group at ease and I informed them ‘I have some experience dealing with double screens, we will provide it our best shot and we’ll see, don’t worry.’ It ended up being task Nitro, launched in 2004 under the name Nintendo DS …”.
With over 150 million systems sold, it was fantastic to see history go in the ideal instructions for Nintendo’s mobile division … especially on the cusp of the upcoming Switch statement, which takes location on January 12th.